Tag Archives: doom

Retro Business Rampage: The IBM PC300GL

I have an infatuation with the desktop form factor. I don’t know if it’s because the first several PC’s I had were desktops or if I just like the compact nature of them: the monitor sits nicely on top, everything’s neat and tidy.

By the mid 1990’s, towers seemed to be replacing desktops in the home. At all the dealers in our area, the only home desktops seemed to be several years old and underpowered compared to their tower brethren. I’m certainly not going to say that was a trend everywhere, but it was noticeable. In the business world, however, the desktop form factor continued to be the standard, likely for the above-referenced “neat and tidy” angle. Often, desktops had pass through power for monitors. One power cable, keyboard, mouse, and a phone line for the modem. Easy.

A few years off the expensive failure of the PS/2 line, and shortly after the follow-up ValuePoint, IBM was trying to claw its way back into the business market it had effectively abdicated to cheaper clones. I’ve covered the ValuePoint line before and I have fond feelings for it. They were simple, compact, and generally got the job done, though generally at a slower pace than their competitors. They also topped out at a 60Mhz Pentium during a time of rapid speed increases.

The IBM PC Series succeeded the ValuePoint. IBM was harkening back to the name that made them famous. In many ways, the PC Series was far more open and upgradeable than the machines that preceded it. In other ways, well…IBM is IBM. We’ll get to that shortly. Despite some issues, though, the PC Series was a rock solid line for business applications, equipped out of the gate with either OS/2 or Windows NT (switchable using the recovery CD that was included in the box).

Given the business focus, it’s unsurprising that Ethernet cards were more common than sound cards. You didn’t need sound to work on a spreadsheet. The machine may or may not come with a CD-ROM drive, with curved bezels adorning the front of the case if no option drive was selected. This design led to their motto at the time: “Reliable. Boring. Beige.”

I may have that wrong. Maybe reversed the order or something.

Anyway, given the business focus, what kind of performance can we get out of this as a retro gamer? Is this machine any good for some old-school DOS/Windows 95 gaming goodness? Let’s find out.

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This is Why We Upgrade (Part 3)

In the previous two posts, I talked about the first five “Epochs” of PC gaming. The usual disclaimer still applies that these are arbitrarily made up, but they gel pretty well with the way the PC gaming market developed.

The last Epoch listed was the end of an era in more ways than one. Looking through the history of PC gaming up until Quake 3 Arena, ID Software more or less dominated each generation. From Wolfenstein to Doom to Quake, hardware refreshes were linked to the latest ID title. Sadly, that doesn’t hold true going forward. ID lost its way with Doom 3: it was graphically impressive and certainly some people upgraded to play it. But it wasn’t DOOM. It was jump scares and monster closets, but none of the fun that made Doom so popular up to that point. Even so, it might still have opened up the next epoch if it weren’t for the massively successful release from another company.

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A Sense of Pride and Accomplishment

No, this isn’t another bandwagon anti-EA post.  It’d be a bit late for that, anyway.  Actually, the idea for this post came up whilst mulling over that line one day.  I know what it means in the EA context, but I started to examine what gave me a real sense of achievement when it came to gaming.

I couldn’t really think of too many recent games that I beat and thought I’d just accomplished something.  To that end, I reexamined the games that I’d played since childhood to try to determine which ones were the ones that I was proud of completing.  These are those games. They are not ranked in order of difficulty, but these are what I’d consider to be my “top five”.

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