Introducing…Quake II!

Welcome to our review of the new first person shooter sensation from ID and Bethesda: Quake II.

Wait, what year is it? No, your eyes deceive thee not. Quake II is back and not just as a compilation game or a watered down “special edition”. Well, not exactly, anyway.

Nvidia and Bethesda have partnered to re-release Quake II using the RTX ray tracing abilities of RTX-series Nvidia cards. This is partially because there’s been a dearth of content for said abilities, and partly because there was already a project doing exactly this. Now, they’ve made it official. Notice the difference in the screenshots below:

Full disclosure: I’m a fanatic for the first three Quake games. They’re a formative experience of my adolescent years and I continue to play all three of them to this day. For those that aren’t aware, all three of the original Quake games were “benchmark” games. Before there was “Can it run Crysis?”, there was “Can it run Quake?”. Quake killed Cyrix, the 486 and (later) a great many crappy graphics card technologies.

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